/* ==========================================================
   COMPONENTES
   Peças reutilizáveis: botões, molduras de sprite, cards,
   janela de código.
   ========================================================== */

/* ---------- Botões ---------- */
.btn {
  display: inline-flex;
  align-items: center;
  justify-content: center;
  gap: var(--space-2);
  min-height: 48px;                 /* área de toque confortável */
  padding: var(--space-3) var(--space-5);
  font-family: var(--font-pixel);
  font-size: var(--pixel-sm);
  line-height: 1.4;
  text-align: center;
  text-decoration: none;
  border: 0;
  cursor: pointer;
  transition: transform var(--transition), box-shadow var(--transition);
}

.btn--primary,
.btn--small {
  background: var(--color-gold);
  color: var(--color-on-gold);
  /* Borda serrilhada + sombra "3D" em pixel */
  box-shadow:
    0 calc(var(--px) * -1) 0 0 var(--color-gold),
    0 var(--px) 0 0 var(--color-gold-shadow),
    calc(var(--px) * -1) 0 0 0 var(--color-gold),
    var(--px) 0 0 0 var(--color-gold),
    0 calc(var(--px) * 2) 0 0 var(--color-gold-shadow);
}

.btn--primary:hover,
.btn--small:hover {
  color: var(--color-on-gold);
  transform: translateY(-2px);
}

.btn--primary:active,
.btn--small:active {
  transform: translateY(var(--px));
  box-shadow:
    0 calc(var(--px) * -1) 0 0 var(--color-gold),
    0 var(--px) 0 0 var(--color-gold),
    calc(var(--px) * -1) 0 0 0 var(--color-gold),
    var(--px) 0 0 0 var(--color-gold);
}

.btn--ghost {
  background: transparent;
  color: var(--color-text);
  box-shadow: inset 0 0 0 var(--px) var(--color-border);
}

.btn--ghost:hover {
  color: var(--color-gold);
  box-shadow: inset 0 0 0 var(--px) var(--color-gold);
}

.btn--small {
  min-height: 40px;
  padding: var(--space-2) var(--space-4);
  font-size: var(--pixel-xs);
}

.btn--large {
  padding: var(--space-4) var(--space-6);
  font-size: var(--pixel-md);
}

/* ---------- Espaço reservado para sprites e fotos ---------- */
/* Fundo quadriculado, como num editor de pixel art */
.sprite-slot,
.avatar-slot {
  aspect-ratio: 1;
  background-color: var(--color-bg-alt);
  background-image:
    linear-gradient(45deg, var(--color-surface) 25%, transparent 25%),
    linear-gradient(-45deg, var(--color-surface) 25%, transparent 25%),
    linear-gradient(45deg, transparent 75%, var(--color-surface) 75%),
    linear-gradient(-45deg, transparent 75%, var(--color-surface) 75%);
  background-size: 16px 16px;
  background-position: 0 0, 0 8px, 8px -8px, -8px 0;
  outline: var(--px) dashed var(--color-border);
  outline-offset: calc(var(--px) * -1);
}

.sprite-slot {
  width: 100%;
  max-width: 8rem;
  margin-inline: auto;
}

.sprite-slot--hero {
  max-width: 18rem;
}

.avatar-slot {
  width: 7.5rem;
  margin-inline: auto;
}

/* Imagens reais que substituirão os espaços acima */
/* Caixa quadrada fixa: sprites de qualquer proporção cabem inteiros, sem distorcer */
.card__sprite {
  width: 100%;
  max-width: 8rem;
  height: auto;
  aspect-ratio: 1;
  object-fit: contain;
  margin-inline: auto;
}

/* Moldura em pé (3:4), o formato de selfie: mostra a foto quase inteira,
   sem cortar tão perto do rosto. Se precisar cortar, preserva a parte de cima. */
.dev-card__avatar {
  width: 7.5rem;
  height: auto;
  aspect-ratio: 3 / 4;
  object-fit: cover;
  object-position: 50% 25%;
  margin-inline: auto;
  outline: var(--px) solid var(--color-hero-frame);
  image-rendering: auto;            /* fotos reais não são pixel art */
}

/* ---------- Cards de personagem ---------- */
.card-grid {
  display: grid;
  grid-template-columns: repeat(auto-fill, minmax(min(100%, 14rem), 1fr));
  gap: var(--space-5);
}

.card-grid--small {
  grid-template-columns: repeat(auto-fill, minmax(min(100%, 14rem), 18rem));
}

.card {
  position: relative;
  display: grid;
  align-content: start;
  gap: var(--space-3);
  padding: var(--space-5);
  background: var(--color-surface);
  text-align: center;
  /* Borda com cantos serrilhados de pixel art */
  box-shadow:
    0 calc(var(--px) * -1) 0 0 var(--color-hero-frame),
    0 var(--px) 0 0 var(--color-hero-frame),
    calc(var(--px) * -1) 0 0 0 var(--color-hero-frame),
    var(--px) 0 0 0 var(--color-hero-frame);
}

.card__name {
  display: grid;
  gap: var(--space-2);
  margin-top: var(--space-2);
  font-size: var(--pixel-sm);
  color: var(--color-text);
}

.card__epithet {
  font-size: var(--pixel-xs);
  color: var(--color-gold);
}

.card__text {
  font-size: var(--text-sm);
  color: var(--color-text-muted);
}

/* Cartaz de "procurado" para a Tropa dos Arruaceiros */
.card--wanted {
  box-shadow:
    0 calc(var(--px) * -1) 0 0 var(--color-danger),
    0 var(--px) 0 0 var(--color-danger),
    calc(var(--px) * -1) 0 0 0 var(--color-danger),
    var(--px) 0 0 0 var(--color-danger);
}

.card--wanted .card__epithet {
  color: var(--magic-text);
}

.card__badge {
  justify-self: center;
  padding: var(--space-1) var(--space-3);
  background: var(--color-danger);
  color: var(--color-text);
  font-family: var(--font-pixel);
  font-size: var(--pixel-xs);
}

/* ---------- Janela de código ---------- */
.code-window {
  background: var(--color-code-bg);
  box-shadow:
    0 calc(var(--px) * -1) 0 0 var(--color-border),
    0 var(--px) 0 0 var(--color-border),
    calc(var(--px) * -1) 0 0 0 var(--color-border),
    var(--px) 0 0 0 var(--color-border);
}

.code-window__bar {
  display: flex;
  align-items: center;
  gap: var(--space-2);
  padding: var(--space-3) var(--space-4);
  background: var(--color-surface-2);
}

.code-window__dot {
  width: 10px;
  height: 10px;
  background: var(--color-border);
}

.code-window__dot:first-child {
  background: var(--color-danger);
}

.code-window__name {
  margin-left: var(--space-2);
  font-family: var(--font-code);
  font-size: 0.8125rem;
  color: var(--color-text-muted);
}

.code-window__code {
  padding: var(--space-5) var(--space-4);
  overflow-x: auto;
  font-family: var(--font-code);
  font-size: 0.9375rem;
  line-height: 1.8;
  color: var(--color-text);
}

.code-window__caption {
  padding: var(--space-3) var(--space-4);
  border-top: 2px solid var(--color-surface-2);
  font-size: var(--text-sm);
  color: var(--color-text-muted);
}

.tok-comment {
  color: var(--color-code-comment);
}

.tok-func {
  color: var(--color-green);
}

.tok-string {
  color: var(--color-gold);
}

/* Lacuna que o jogador completa, com cursor piscando */
.code-gap {
  display: inline-block;
  width: 5ch;
  height: 1.3em;
  vertical-align: middle;
  background: var(--color-code-gap);
  box-shadow: inset 0 0 0 2px var(--color-gold);
  position: relative;
}

.code-gap::after {
  content: "";
  position: absolute;
  top: 3px;
  bottom: 3px;
  left: 5px;
  width: 0.55ch;
  background: var(--color-gold);
  animation: blink 1s steps(1) infinite;
}

@keyframes blink {
  50% {
    opacity: 0;
  }
}

/* ---------- Magia: moldura roxa em movimento nos links externos ---------- */
/* Vale para qualquer link que abre outro site (endereço começando com http
   ou que abre em nova aba). Ex.: "Ver no Instagram" e, quando receberem o
   link da build, os botões "Jogar". Não precisa de classe no HTML. */
a[href^="http"],
a[target="_blank"] {
  position: relative;
}

/* Tracejado em pixel, em dois tons de roxo, que "anda" em volta do link */
a[href^="http"]::after,
a[target="_blank"]::after {
  content: "";
  position: absolute;
  inset: calc(var(--px) * -3);
  pointer-events: none;
  background-image:
    linear-gradient(90deg, var(--magic) 8px, var(--magic-light) 8px),
    linear-gradient(90deg, var(--magic) 8px, var(--magic-light) 8px),
    linear-gradient(180deg, var(--magic) 8px, var(--magic-light) 8px),
    linear-gradient(180deg, var(--magic) 8px, var(--magic-light) 8px);
  background-size:
    16px var(--px),
    16px var(--px),
    var(--px) 16px,
    var(--px) 16px;
  background-repeat: repeat-x, repeat-x, repeat-y, repeat-y;
  background-position:
    0 0,
    0 100%,
    0 0,
    100% 0;
  animation: magic-march 640ms steps(4) infinite;
}

/* Brilhos nos quatro cantos, piscando */
a[href^="http"]::before,
a[target="_blank"]::before {
  content: "";
  position: absolute;
  inset: calc(var(--px) * -5);
  pointer-events: none;
  background-image:
    linear-gradient(var(--magic-light), var(--magic-light)),
    linear-gradient(var(--magic-light), var(--magic-light)),
    linear-gradient(var(--magic-light), var(--magic-light)),
    linear-gradient(var(--magic-light), var(--magic-light));
  background-size: var(--px) var(--px);
  background-repeat: no-repeat;
  background-position: 0 0, 100% 0, 0 100%, 100% 100%;
  animation: magic-twinkle 1.2s steps(2) infinite;
}

@keyframes magic-march {
  to {
    background-position:
      16px 0,
      -16px 100%,
      0 -16px,
      100% 16px;
  }
}

@keyframes magic-twinkle {
  50% {
    opacity: 0;
  }
}

/* ---------- Magia: purpurina ao clicar ou tocar na tela ---------- */
/* Os brilhos são criados pelo js/main.js dentro desta camada,
   que fica por cima de tudo e não bloqueia cliques. */
.sparkle-layer {
  position: fixed;
  inset: 0;
  z-index: 200;
  overflow: hidden;
  pointer-events: none;
}

.sparkle {
  position: absolute;
  width: var(--px);
  height: var(--px);
  margin: -2px 0 0 -2px;
  color: var(--magic);
  background: currentColor;
  animation: sparkle-burst 560ms steps(7) var(--delay, 0ms) both;
}

.sparkle--light {
  color: var(--magic-light);
}

.sparkle--soft {
  color: var(--magic-mid);
}

.sparkle--big {
  width: 8px;
  height: 8px;
  margin: -4px 0 0 -4px;
}

/* Estrelinha em cruz, estilo pixel art */
.sparkle--star {
  box-shadow:
    var(--px) 0 0 currentColor,
    calc(var(--px) * -1) 0 0 currentColor,
    0 var(--px) 0 currentColor,
    0 calc(var(--px) * -1) 0 currentColor;
}

@keyframes sparkle-burst {
  0% {
    transform: translate(0, 0) scale(1);
    opacity: 1;
  }

  70% {
    opacity: 1;
  }

  100% {
    transform: translate(var(--dx, 0), var(--dy, 0)) scale(0.5);
    opacity: 0;
  }
}

/* Quem pediu menos movimento no sistema não vê a purpurina */
@media (prefers-reduced-motion: reduce) {
  .sparkle-layer {
    display: none;
  }
}